The lack of a single-player campaign is one of the loudest and most prevalent complaints levelled at Star Wars Battlefront, hardly surprisingly given this reduces the offline play to mere training missions and some meaningless head to heads.
Fans have been venting about the game’s online focus pretty since it debuted last year and now Patrick Söderlund, executive vice president of Electronic Arts Studios, has opened up about the omission.
During EA’s latest earnings call he told investors: “It was a conscious decision we made due to time and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact.
“I think the team created a really good game based on the premise that we had.”
So basically the fault rests with EA’s need to get the game out in time for Star Wars The Force Awakens‘ arrival in cinemas.
There may yet be some good news for disappointed fans.
Over the past few months EA has been adding more free content to the game and fixing various bugs and recently said it has “a couple of surprises in store that we know our fans have been looking for, especially those who have been clamoring for ways to have more options to enjoy Star Wars Battlefront offline. More to come soon.”
In the meantime there’s always Lego: The Force Awakens.